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Full Development research

Technologies 16Lab 13–17

What this branch raises

Increases soldier capacity in barracks 2Infirmary Capacity 2Building Construction Speed 2Increases Training Capacity 2Increases Healing Speed 2Research Speed 2

Every technology we hold

TechnologyEffectLabMax lv
Barracks Expansion IIIIncreases soldier capacity in barracks135
Infirmary Expansion IIIInfirmary Capacity135
Rapid Construction IIIBuilding Construction Speed↑135
Training Grounds Expansion IIIIncreases Training Capacity135
Fast HealingHealing Resource Cost↓145
Quick Bandage IVIncreases Healing Speed145
Research Upgrade IIIResearch Speed↑145
Training Specialization IVIncreases Training Speed145
Barracks Expansion IVIncreases soldier capacity in barracks155
Infirmary Expansion IVInfirmary Capacity155
Rapid Construction IVBuilding Construction Speed↑155
Training Grounds Expansion IVIncreases Training Capacity155
Quick Bandage VIncreases Healing Speed165
Research Upgrade IVResearch Speed↑165
Training Specialization VIncreases Training Speed165
Battlefield VeteranSoldier Fatality Rate↓ in PvP175

Where these come from

Single source1 source · verified 2026-09-03 · patch S4

Research is the anchor problem

This branch is single-sourced, like the whole research tree, and marked that way rather than hidden. It also matters more than it looks: research multiplies Alliance Duel points, by different amounts on different rows — we have watched one screen show ×1.00, ×1.70 and ×2.05 at once. That is why every duel point value on this site is labelled a base value, and why a guide that prints one without saying so is telling you less than it appears to.

16 technologies, single-sourced and marked as such.

An unofficial community reference for Last Asylum: Plague, not affiliated with its publisher. Every number carries its source. Last verified 2026-09-07 · patch S4. How we verify → · What we collect →