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Development research

Technologies 18Lab 1–13

What this branch raises

Increases Healing Speed 3Increases Training Speed 3Building Construction Speed 2Research Speed 2Increases soldier capacity in barracks 2Infirmary Capacity 2

Every technology we hold

TechnologyEffectLabMax lv
Rapid Construction IBuilding Construction Speed↑15
Research Upgrade IResearch Speed↑35
Barracks Expansion IIncreases soldier capacity in barracks55
Infirmary Expansion IInfirmary Capacity55
Quick Bandage IIncreases Healing Speed55
Training Grounds Expansion IIncreases Training Capacity55
Training Specialization IIncreases Training Speed55
Construction MasterConstruction Resource Cost↓65
Rapid Construction IIBuilding Construction Speed↑85
Barracks Expansion IIIncreases soldier capacity in barracks105
Infirmary Expansion IIInfirmary Capacity105
Training Grounds Expansion IIIncreases Training Capacity105
Quick Bandage IIIncreases Healing Speed115
Training Specialization IIIncreases Training Speed115
Quick Bandage IIIIncreases Healing Speed125
Research Upgrade IIResearch Speed↑125
Training Specialization IIIIncreases Training Speed125
Extra Training GroundsTraining Grounds Limit131

Where these come from

Single source1 source · verified 2026-09-03 · patch S4

Research is the anchor problem

This branch is single-sourced, like the whole research tree, and marked that way rather than hidden. It also matters more than it looks: research multiplies Alliance Duel points, by different amounts on different rows — we have watched one screen show ×1.00, ×1.70 and ×2.05 at once. That is why every duel point value on this site is labelled a base value, and why a guide that prints one without saying so is telling you less than it appears to.

18 technologies, single-sourced and marked as such.

An unofficial community reference for Last Asylum: Plague, not affiliated with its publisher. Every number carries its source. Last verified 2026-09-07 · patch S4. How we verify → · What we collect →