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Elixir Scramble capture points
All 11 capture points, where they sit on the battlefield and what each one pays per second. The map is plotted from the stored coordinates, so it cannot disagree with the table under it.
Every point
| Point | Coordinates | Points/sec | What the game says |
|---|---|---|---|
| Elixir Castle | 101, 101 | 80 | [Elixir Castle] will open after the battlefield has been active for a while, granting [a massive amount of points] upon capture. |
| Healing Tent #1 | 37, 83 | 80 | [Healing Tent] opens when the battlefield starts, granting [a moderate amount of points] upon capture. |
| Healing Tent #2 | 165, 119 | 80 | [Healing Tent] opens when the battlefield starts, granting [a moderate amount of points] upon capture. |
| Healing Tent #3 | 66, 36 | 80 | [Healing Tent] opens when the battlefield starts, granting [a moderate amount of points] upon capture. |
| Healing Tent #4 | 136, 166 | 80 | [Healing Tent] opens when the battlefield starts, granting [a moderate amount of points] upon capture. |
| Alchemy Workshop #1 | 37, 125 | 50 | [Alchemy Workshop] opens when the battlefield starts, granting [a large amount of points] upon capture. |
| Alchemist Workshop #2 | 165, 77 | 50 | [Alchemy Workshop] opens when the battlefield starts, granting [a large amount of points] upon capture. |
| Migration Portal | 136, 36 | — | [Migration Gate] opens when the battlefield starts, granting [a small amount of points] upon capture. |
| Observatory | 66, 166 | — | [Observatory] opens when the battlefield starts, granting [a small amount of points] upon capture. |
| War Relics | 101, 146 | — | [War Relics] will open after the battlefield has been active for a while, granting [a small amount of points] upon capture. |
| Cursed Altar | 101, 56 | — | [Cursed Altar] will open after the battlefield has been active for a while, granting [a small amount of points] upon capture. |
Where these come from
Single source- rtfm.codes —
"id":4
captured 2026-09-02
Reading the map
The four Healing Tents sit at mirrored positions and pay the same rate as Elixir Castle at the centre, which means the centre is worth contesting for position rather than for its rate. Points with no rate recorded are ones the game describes as granting a lump sum on capture rather than a trickle — we hold the description but not the amount, and say so rather than guessing at it.
An unofficial community reference for Last Asylum: Plague, not affiliated with its publisher. Every number carries its source. Last verified 2026-09-07 · patch S4. How we verify → · What we collect →